Mine Blocks video game series by Zanzlanz. Skins are customizable player sprites! The default skin is Frank, made by Prodevus. When you run it through Spritecraft with no max height or width, it will attempt to turn every pixel into Minecraft blocks, so the resulting image was a huge 4500x4500 image. Spritecraft also dithers images that are over a certain size when set to auto dither (the default) to more accurately match colors.
Renewable | No |
---|---|
Stackable | Yes (64) |
Tool | None |
Blast resistance | |
Hardness | |
Luminant | See § Usage |
Transparent | Yes |
Flammable | No |
Catches fire from lava | ? |
Light blocks are invisible blocks, primarily intended for map makers, that can produce any light level.
- 2Usage
- 3Data values
Obtaining[edit]
Light blocks cannot be mined, or even targeted, similar to air. Light Blocks with light level 0 are identical in every way to air. They do not attach to any block, meaning that breaking an adjacent block does not remove the light block. However, they can be broken by replacing them with another block. The exception is water (including flowing water) which can occupy the same space as a light block. See this page for details.
Light blocks are not in the player's creativeinventory. They can only be obtained using /give
, with any data value from 0 to 15. This value determines the block's light level.
Usage[edit]
A light block is normally used in adventure maps (while most just apply Night Vision or Conduit Power effects). This is also used by teachers to light up assignments. [EE only]
Each light block (as a block or as an item) has an associated light level, which can be anything between 0 and 15 inclusive. In the player's inventory, light blocks display their light level in the top-left corner and appear 'brighter' at higher light levels.
When placed as blocks, light blocks are non-solid and completely invisible. Unlike barriers and structure void, they do not reappear when the player is holding another light block.
Mine Blocks video game series by Zanzlanz. Skins are customizable player sprites! The default skin is Frank, made by Prodevus. When you run it through Spritecraft with no max height or width, it will attempt to turn every pixel into Minecraft blocks, so the resulting image was a huge 4500x4500 image. Spritecraft also dithers images that are over a certain size when set to auto dither (the default) to more accurately match colors.
Renewable | No |
---|---|
Stackable | Yes (64) |
Tool | None |
Blast resistance | |
Hardness | |
Luminant | See § Usage |
Transparent | Yes |
Flammable | No |
Catches fire from lava | ? |
Light blocks are invisible blocks, primarily intended for map makers, that can produce any light level.
- 2Usage
- 3Data values
Obtaining[edit]
Light blocks cannot be mined, or even targeted, similar to air. Light Blocks with light level 0 are identical in every way to air. They do not attach to any block, meaning that breaking an adjacent block does not remove the light block. However, they can be broken by replacing them with another block. The exception is water (including flowing water) which can occupy the same space as a light block. See this page for details.
Light blocks are not in the player's creativeinventory. They can only be obtained using /give
, with any data value from 0 to 15. This value determines the block's light level.
Usage[edit]
A light block is normally used in adventure maps (while most just apply Night Vision or Conduit Power effects). This is also used by teachers to light up assignments. [EE only]
Each light block (as a block or as an item) has an associated light level, which can be anything between 0 and 15 inclusive. In the player's inventory, light blocks display their light level in the top-left corner and appear 'brighter' at higher light levels.
When placed as blocks, light blocks are non-solid and completely invisible. Unlike barriers and structure void, they do not reappear when the player is holding another light block.
Light blocks can be pushed and pulled by pistons, are detected by observers, and can be waterlogged.
Light Source[edit]
Light blocks produce their associated light level.
Data values[edit]
ID[edit]
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Block | light_block | 470 | tile.light_block.name |
Item | light_block | 514 | item.light_block.name |
Mineblocks.com
Block data[edit]
Each light block has a data value between 0 and 15 inclusive, which determines its light level.
Block states[edit]
Mine Blocks Skins
Name | Default value | Allowed values | Description |
---|---|---|---|
block_light_level | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | The amount of light this block outputs. |
History[edit]
Bedrock Edition | ||
---|---|---|
1.13.0 | beta 1.13.0.4 | Added textures for light blocks. |
beta 1.13.0.9 | Added light blocks. |
Issues[edit]
Issues relating to 'Light Block' are maintained on the bug tracker. Report issues there.